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Last Call | 5e Magic Warhammer

This 5e magic Warhammer is available as a card in printer-friendly format to Patrons of the Lorelock! Become a patron at patreon.com/lorelock.

 
5e Magical Warhammer


When I retired, my old friend Trismegistus enchanted this for me. He told me that if I planned to open an inn, I would need something better than a bouncer.


 

Last Call

Weapon (Warhammer), Legendary, Requires Attunement


You gain a +3 bonus to attack and damage rolls made with this magical weapon.

When you score a critical hit on an attack roll using Last Call, the target becomes drunk and must roll on the following table suffering the drunken effect rolled. A creature is immune to this effect if it is has legendary actions or the GM decides that the creature is incapable of being drunk. Such a creature instead takes an additional 6d8 bludgeoning damage from the hit.

1d6

Drunken Effect

1

Become incapacitated for 1 minute.

2

Intoxicated. Become poisoned until the end of next long rest.

3

Dizzy. All terrain becomes difficult terrain for one hour.

4

Cross Eyed. Disadvantage on attack rolls for one hour.

5

Rambling. Disadvantage Charisma checks for 24 hours.

6

Cocky. -2 penalty to Armor Class until the end of next long rest.


 

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