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When I retired, my old friend Trismegistus enchanted this for me. He told me that if I planned to open an inn, I would need something better than a bouncer.
Last Call
Weapon (Warhammer), Legendary, Requires Attunement
You gain a +3 bonus to attack and damage rolls made with this magical weapon.
When you score a critical hit on an attack roll using Last Call, the target becomes drunk and must roll on the following table suffering the drunken effect rolled. A creature is immune to this effect if it is has legendary actions or the GM decides that the creature is incapable of being drunk. Such a creature instead takes an additional 6d8 bludgeoning damage from the hit.
1d6 | Drunken Effect |
1 | Become incapacitated for 1 minute. |
2 | Intoxicated. Become poisoned until the end of next long rest. |
3 | Dizzy. All terrain becomes difficult terrain for one hour. |
4 | Cross Eyed. Disadvantage on attack rolls for one hour. |
5 | Rambling. Disadvantage Charisma checks for 24 hours. |
6 | Cocky. -2 penalty to Armor Class until the end of next long rest. |
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