top of page
LL Logo Web.png

Have you ever used a cursed 5th Edition Magic Sword?


"Don't use it," said the scarred man behind me as the sergeant handed me the oddly light blade.


"What? Why why wouldn't I use a magic sword?" I asked.


"Because if you use it, you'll be dead. Take my advice and hang at the back until one of the bastards on the other side drops a decent spear."


The man took the sword the sergeant handed him and examined it for a moment before tossing it dismissively on the ground.


"You're going to get these kids killed with this crap," he said to the sergeant. "It's the power source. No gems. No fancy metals. No runes. Enchantments got to get power from somewhere and these things are made too cheaply to power themselves so they take it from you. They call 'em things 'Soldier's Curse'."


With that, the scarred man turned and began to walk away. He paused for a moment and turning his head to look back at me he said "You know, it ain't the magic that's the real curse. the real curse is the man who paid bottom dollar for a shit sword knowing full well it would be some poor kid like you who would die killing some other poor kid holding the exact same sword."

This 5th edition magic item is available as a card in printer-friendly format to Patrons of the Lorelock! Become a patron at patreon.com/lorelock.

5th Edition Magic Sword
5th Edition Magic Sword
 

This post is brought to you by the patrons of the Lorelock! Patrons get access to tons of bonus content like the Broken Sun Guidebook, One-D-Seven our weekly drop of 5e monsters, magic items, tips, tricks, and lore, and so much more. Become a patron at patreon.com/lorelock or subscribe to the Lorelock Newsletter for a free 5e adventure, weekly GM tools, monsters, and magic items!

The dreaded Grievous Weapon—a 5th edition magic sword whose curse runs deeper than enchantments alone. Once this weapon draws blood, it becomes an unending torment for those it touches.


🩸 The Curse of Unhealing 🩸


When the Grievous Weapon strikes, it leaves a mark unlike any other. Any hit points lost by your target can no longer be mended by spells or magical means. Only the respite of a full, undisturbed long rest can bring the wounded back from the brink.


💔 A Relentless Torment 💔


Once your foe has felt the sting of this cursed blade, they'll find no solace in the embrace of magical healing or divine intervention. The agony lingers, reminding them of the grievous wound and the relentless torment of their fate.


⚔️ Beware the Price of Power ⚔️


As wielder of the Grievous Weapon, you hold a double-edged sword—a power that can cripple your foes, but also a curse that can bind their wounds to endless suffering. Choose wisely, for every swing of this cursed blade exacts a grievous price.


🩸 A Curse Carved in Steel 🩸


No magic can stem the bleeding once the Grievous Weapon has tasted flesh. Share your thoughts on this wickedly cursed blade or tag a fellow adventurer who would pay the price it demands. ⚔️💬


This 5th edition magic item is available as a card in printer-friendly format to Patrons of the Lorelock! Become a patron at patreon.com/lorelock.

5th Edition Magic Sword
5th Edition Magic Sword
 

This post is brought to you by the patrons of the Lorelock! Patrons get access to tons of bonus content like the Broken Sun Guidebook, One-D-Seven our weekly drop of 5e monsters, magic items, tips, tricks, and lore, and so much more. Become a patron at patreon.com/lorelock or subscribe to the Lorelock Newsletter for a free 5e adventure, weekly GM tools, monsters, and magic items!


A funeral

So, your player has been reading Altered Carbon or playing some Deus Ex and wants their sorcerer to have an awesome cybernetic arm attached that can do all kinds of cool stuff... No problem!


There are a few different options you could choose from to make this happen. You could go the Eberron route and give them something like the Prosthetic Limb but that requires an attunement slot—this is fixed by Tasha's—and it does not actually do anything different from a standard limb. You could use something like the Armblade or the Arcane Propulsion Arm both of which are cool but require you to own a copy of Eberron if you want to remember how they work (which I do encourage, it is a great book and I would kill to meet Kieth Baker) or sail the high seas of the internet to find the stats (which I take a morally neutral stance on in general).


Alternately, you could use the rules below to really give your players that "going under the knife and coming up with a cool new ability" feeling.


Grafted Magic Items

Grafts are magical items implanted into the bodies of their wielders. The process of grafting is dangerous but for those willing to take the risk, the rewards are great...


Unless otherwise stated in the item's stat block, a grafted item must be implanted into a character with the help of a Non-Player Character who specializes in grafting or a Player Character proficient in the Medicine skill (Grafter).


The Grafter must succeed on a Wisdom (Medicine) check the DC of which is determined by the rarity of the item as shown in the table below.

​Rarity

DC

Common

5

Uncommon

10

Rare

15

Very Rare

20

Legendary

25

Artifact

30

On a failure, the Grafted Item's "Improperly Implanted" feature is triggered as outlined in the item's description.


Example Grafted Items


Blazing Eye

Grafted Item, Common, No Attunement Required


This magical device replaces a lost eye. As an action, you cause a beam of power to shoot from this eye at target that you can see within 60 feet. The target must succeed on a Dexterity Saving Throw equal to 8 + your Wisdom Modifier or take 1d6 force damage.


Improperly Implanted. If the Blazing Eye was improperly implanted, you cannot benefit from Darkvision. This can be corrected with the use of the spell Lesser Restoration or similar magic.


War Limb

Grafted Item, Rare, Requires Attunement


This magical device replaces a lost arm. While attuned to a War Limb, your Strength or Dexterity Score increases by 1.


Additionally, over the course of a short rest you can activate one of the arms enchantments granting it one of the following abilities. Only one ability can be active at a time.


Concussive Bolt. As an action, you make a ranged attack against a target that you can see within 60 feet. On a hit, that creature takes 1d10 Thunder damage.


Medical Appendage. As an action, you can touch a living creature that has 0 hit points and infuse them with life force. The creature gains one hit point. This action has no effect on the undead.


Clawed. You can roll a d8 in place of the normal damage of an unarmed strike and your attacks deal slashing instead of bludgeoning damage.


Improperly Implanted. If the War Limb was improperly implanted, you must roll 1d6 every time you attempt to change the arm's enchantment. On a 1, the enchantment sticks and you cannot change it again. This can be corrected with the use of the spell Greater Restoration or similar magic.

 

This post is brought to you by the patrons of the Lorelock! Patrons get access to tons of bonus content like the Broken Sun Guidebook, One-D-Seven our weekly drop of 5e monsters, magic items, tips, tricks, and lore, and so much more. Become a patron at patreon.com/lorelock or subscribe to the Lorelock Newsletter for a free 5e adventure, weekly GM tools, monsters, and magic items!



Lorelock Footer C.png
Lorelock Footer C-moshed-09-18-16-03-06-275.png
Lorelock Logo White.png
bottom of page